人生苦短,我用Python
关键词
1.多用户
2.字典记录所有成绩
3.每次游戏轮数&总游戏次数&平均每次游戏需要多少轮
字典Dictionary、列表List、元组Tuple差异化理解
from random import randintname = input('请输入你的名字:')#输入玩家名字#读取文件中的数据f = open('game.txt')lines = f.readlines()f.close()scores = { }#Initialize an empty directoryfor l in lines: s = l.split() # split (拆分)each line data to list scores[s[0]] = s[1:] #把第一项作为key,剩下的作为valuescore = scores.get(name) # 查找当前玩家的数据if score is None:#如果没找到该玩家 score = [0,0,0] #初始化数据,new # 分别存入变量中game_times = int(score[0])min_times = int(score[1])total_times = int(score[2])#计算游戏平均轮数,注意浮点数和避免除零错误if game_times >0 : avg_times = float(total_times) / game_timeselse: avg_times = 0#输出成绩信息,平均轮数保留2位小数print ('%s,你已经玩了%d次,最少%d轮猜出答案,平均%.2f轮猜出答案'%(name,game_times,min_times,avg_times))num = randint(1,100)times = 0 #记录本轮游戏次数print ('Guess what I think?')bingo = Falsewhile bingo == False: times += 1 answer = int(input()) if answer < num: print ('too small') if answer > num: print ('too big') if answer==num: print ('Bingo!') bingo = True#如果是第一次玩,或者本轮游戏次数比最小次数少,则更新最小次数if game_times == 0 or times < min_times: min_times = times total_times += times #总游戏轮数game_times +=1 #游戏次数增加#把成绩更新到对应的玩家数据中#加str转换为字符串,为后面的数据化做准备scores[name] = [str(game_times), str(min_times), str(total_times)]result = ' 'for n in scores: line = n + ' ' + ' '.join(scores[n])+'\n' # 输出key 和value result += line f = open('game.txt','w') # 相对路径,同一文件夹下f.write(result)f.close()